Merged a new take on an idea with an already existing thread. Unlocked thread so people can continue discussing planned features without resorting to creating new threads. getting a certain score in survival mode or finishing a campaign on a certain difficulty). Special items unlocked by completing challenges (e.g.incendiary bullets, explosive bullets or bouncing bullets. Special ammo types that affect your current weapon, e.g.A health item that works as a powerup and can be used at will.The ability to dual-wield pistols and uzis.Maybe doors that, when closed by a certain team, can only be opened by a member of that team - other teams will have to break the door to get through.Learn them to ride a rocket and throw grenades if we have the time. Fix navigational errors and improve their counter-play for close to short-range projectile and thrown-items. Ěnother gamemode (like Survival, CTF) other than Versus.New weapons and items, especially ones with such far-reaching consequences as the grappling hook and jetpack, are simply too complex and time-consuming for us to make at this point. This doesn't mean you won't get any new content, just that what you get will be smaller and less work-intensive things. This is a list of planned features for Superfighters Deluxe that's not yet finished.Īs the game is released on Steam we're working on post-launch updates.Įdit : Since our decision to not make any new major content updates for SFD and instead begin thinking about our next project, the remaining planned features have been marked as.
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